Intel: Alchemist

Ray Tracing with Thread Sorting Demo

Product Goal: Create a Tech demo showing the performance benefit of Intel Alchemist-G10 dGPU vs Nvidia RTX 3060Ti when fully leveraging ray tracing hardware (RTU) and thread sorting capabilities (TSU). 

What We Made: Multiple simulations with 100+ objects and 128 different shaders rendered photoreal in realtime.  Our demo scaled object count, complexity, and shader count using sliders.  128 x 128 object variables > 100,000 object variables > over a million objects rendered and refracting off one another in realtime

Results: Alchemist (result) maintained a higher level of performance when additional shaders were added than with RTX. Final simulation grows from a single object to a sea of hundred of thousands of particles with the 128 shaders applied randomly and rendered in real time.

Shader Materials


REQUIREMENTS FOR SHADERS

Create 128 unique shader materials with variation in structure using procedural alpha cut-outs, refractions, multilayer depth materials.

Building The Scenes

OBJECT RENDER

Scenes feature animating swirling cloud of large particles with a 128 different shaders applied to an emitter producing hundreds of thousands of particles.

Final Renders

Selection pulled from endless sim

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